set(FILES_OBJECTS
	entity.cpp
	entity.h
	inventory.cpp
	inventory.h
	item.cpp
	item.h
	monster.cpp
	monster.h
	object.cpp
	object.h
	particle.cpp
	particle.h
	player.cpp
	player.h
	templates.h
)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE ${FILES_OBJECTS})
set_source_files_properties(${FILES_OBJECTS} TARGET_DIRECTORY ${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS ${WARNING_FLAGS})
